Rules Summary

Seasons

  • A season has 8 weeks of regular match play, with one additional night for finals.
  • League results at the end of the regular season on week 8 will be reported to the IFPA. Finals night is just for trophies, fun prizes and bragging rights!

Grouping

  • Each meet will have four rounds. Players will be grouped into 3- or 4-player groups. Each group will play one randomly assigned pinball machine together per round.
  • Players will be shuffled between each round and play with four different sets of opponents each night.
  • A thorough attempt will be made to pair players with random opponents they haven’t faced before. However, there are no guarantees and some players may end up with repeat opponents.

Scoring

  • 7/5/3/1 points for 4-player groups; 7/4/1 points for 3-player groups.
  • Your total points after 4 rounds is your score for the meet. Scores will carry over to the next meet.
  • Your best 6 weekly scores (out of the 8 regular season meets) will be used when calculating total league points.

Participation

  • League pinball is more fun when all players participate regularly!
  • Your 2 lowest results out of the 8 meet nights are dropped for occasions when it’s just impossible to attend league night.
  • If you forfeit 4 meets (50%) in a season you cannot qualify for finals.

Finals

  • Finals format will be group match play. Players will be separated into divisions to provide an opportunity for players of all skill levels to have a chance at winning trophies.
  • Most seasons will have 4 divisions: A, B, C, D. Final division placement will be announced at the end of regular season play. Final group sizes will depend on the number of people who qualify for finals at the end of the season (e.g. played at least 4 meets).
  • Everyone plays on finals night! The top 3 finishers in each division will win GPL trophies. All players will qualify for other fun prizes!

Extra Balls

  • If possible, machines will be set to tournament mode and will not award extra balls.
  • All extra balls must be plunged.
  • You may not flip or otherwise touch the machine once the extra ball is in motion. If the machine gives you a “ball save” on the extra ball you must plunge that away too.
  • Regular ball saves (when your current ball is returned to play after a low score) are fine!

Conduct/Etiquette

  • Above all, respect other players as well as the machines! We are here for fun and friendly competition.
  • Players must follow the IFPA Conduct Code and IFPA Inclusion Code. All players are expected to conduct themselves in a courteous manner and to contribute to a safe and welcoming play environment.
  • Do not touch a machine when it’s someone else’s turn.
  • Be ready to play when your turn comes up.
  • If you need to step away for a moment, let your group know where you are and when you’ll be back.
  • Please be on time and ready to play by 6:15 pm. If you are late, your group will begin without you and will plunge your ball on your turn until you arrive.